AI Insights · Timothy · October 2022
Top 5 Idler Games Performance in Netherlands Q3 2022
Discover how the top 5 idler games performed on a unified platform in the Netherlands during Q3 2022, with insights on their weekly downloads, revenue, and active users.
In the third quarter of 2022, the Netherlands saw interesting trends in the performance of the top 5 idler games on a unified platform. Here’s a detailed look at the performance metrics for these games, sourced from Sensor Tower.
Idle Office Tycoon-Money game, published by Chengdu Warrior Tech Limited, experienced significant growth in weekly revenue, starting at just $10 at the end of June and peaking at around $23.4K in early August. Weekly downloads also saw a sharp rise, reaching a high of 39.2K in the week of July 25. Active users increased steadily, hitting a peak of 34.3K in late July before stabilizing around 15.1K by the end of September.
Gold and Goblins: Idle Games, from AppQuantum Publishing Ltd, maintained a consistent weekly revenue, fluctuating between $7.3K and $13.8K throughout the quarter. Downloads showed moderate variability, with the highest number recorded at 4.9K in early August. Active users remained fairly stable, averaging around 19K weekly.
Idle Lumber Empire - Wood Game, also by AppQuantum Publishing Ltd, saw steady weekly revenue growth, peaking at approximately $10K in mid-August. Weekly downloads increased gradually, with a significant rise to 6.7K in mid-September. The game’s active users grew consistently, reaching a high of 13.8K by the end of September.
Idle Miner Tycoon: Money Games, published by Kolibri Games GmbH, experienced stable weekly revenue, averaging around $2.4K. Downloads showed a downward trend from a peak of 4.1K in early August to 2.6K by the end of September. Active users saw a gradual decline from 108.3K in mid-July to 76.2K by the end of the quarter.
Idle Mafia, by DianDian Interactive Holding, maintained a relatively stable weekly revenue, averaging around $2.1K. Weekly downloads fluctuated, peaking at 1.3K in mid-September. Active users saw a peak of 7.7K in mid-September before dropping to 5.4K by the end of the month.
For more detailed insights and data on these games, visit Sensor Tower.